“The Little Mermaid” is directed by Oscar® nominee Rob Marshall (“Chicago,” “Mary Poppins Returns”)with a screenplay by two-time Oscar nominee David Magee (“Life of Pi,” “Finding Neverland”). The film stars singer and actress Halle Bailey (“grown-ish”) as Ariel Jonah Hauer-King (“A Dog’s Way Home”) as Prince Eric Tony Award® winner Daveed Diggs (“Hamilton”) as the voice of Sebastian Awkwafina (“Raya and the Last Dragon”) as the voice of Scuttle Jacob Tremblay (“Luca”) as the voice of Flounder Noma Dumezweni (“Mary Poppins Returns”) as Queen Selina Art Malik (“Homeland”) as Sir Grimsby with Oscar® winner Javier Bardem (“No Country for Old Men”) as King Triton and two-time Academy Award® nominee Melissa McCarthy (“Can You Ever Forgive Me?” “Bridesmaids”) as Ursula. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. Walk along the side to find another entrance that leads to the Nightmare gate. Now backup against the wall as if trying to go back the other way. Go to the episode 4 entrance and enter the water. One of them will open to a small room with a picture in it. When you shoot all of them, look for a hallway with a short opening and a villain on each side. You will know which ones you shot because blood will come out only the first time. To find the weird picture, find all the faces on the walls and shoot each once. At the end, you can jump into "The Well of Wishes." The Dopefish will be there. When you get on the ledge, you will see an extremly small ledge that you can barely walk on. You should see a quad power-up on a ledge. To find the "Dopefish," when you see the exit, turn back go onto the bridge. When it goes through Shub-Niggurath, walk through the teleporter on the walkway. When you enter the room with Shub-Niggurath you'll see a spiked ball if you play through the level. R_FULLBRIGHT, 0, Makes everything bright (Great for dark screens)ĬROSSHAIR 0 Turns crosshair off Beat Shub-Niggurath R_SHOWPOLYS, 0, Shows polys - lines are drawn around "linedefs" R_ALIASSTATS, 0, Shows amount of aliases on screen R_EDGECOUNT, 0, Counts map things in current view SCR_OFSZ, 0, Your view goes higer or lower SCR_CONSPEED, Sets the consoles scrollspeed HOST_FRAMERATE, Changes the speed of the game (0 - 0.1)ĬROSSHAIR, 1, on-screen crosshairs (great for targetting) PAUSABLE, 0, Sets whether the game will be pausable or not TIMELIMIT, Sets the amount of time the game will last before quitting R_CLEARCOLOR, Change color of dead space outside a mapĬOLOR xx, Sets your color in the game to xxįRAGLIMIT, 20, Sets the amount of frags that will end the game R_DRAWFLAT, Draw view as flat-colored polygons or texture-mapped polygons VID_WAIT, 0: no wait 1: wait for vertical sync 2: wait for display enable VID_TESTMODE, Tries a video mode for five seconds VID_NUMMODES, Reports the total number of modes available VID_MODE, Sets the display to the specified mode VID_DESCRIBEMODES, Lists descriptions for all available video modes VID_DESCRIBEMODE, Lists the description for the specified video mode VID_DESCRIBECURRENTMODE, Lists the description for the current video mode NOSOUND, Set to 1 and no sounds will be loadedĭECIMATE_SFX, Set to 1 and all sounds will be played at lowest possibleĭECIMATE_SFX_SPEED, Sets the value DECIMATE_SFX will lower sound rate toĭECIMATE_SFX_WIDTH, Set to 1 and all sounds will be playes as 8 bit soundsĭMASIZE, Sets DMA buffer size (2048,4096,8192,16384,3276) SAVESND, Saves sound as RAW file Ex: savesnd american/gib.wav SIMSOUND, Isolates hardware problems on soundcard NUMCHANNELS, Sets number of sound channels to mix LOOKSPRING, Makes your "freelook" button auto-center SIZEUP, Same as + in play ( when using parameters ) SIZEDOWN, Same as - in play ( Can at some times make a weird zoom ) SV_GRAVITY, 800, Sets gravity (Great for jumping :-) )ĬL_ROLLANGLE, 2.0 Sets how much you roll when strafing (10 Feels COOL)ĬL_UPSPEED, 200, Sets upbutton speed (Thats also great for jumping :-) )ĬL_PITCHSPEED, 100, Viewpitch buttons speed SV_STOPSPEED, 100, The time it takes to stop SV_IDEALSTEPSCALE, 0,8, Sets how much you pitch when you walk in stairs I believe the numbers are default values, but the submitter wasn't clear on this. To enter these codes, press the Console button (~) and type these codes at the prompt.
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